Mr. Mint Reimagined

A Peek At The Process

The first step of this project was to create thumbnail sketches to establish character composition.
Composition Phase
After determining the shape, I went on to revise the details and create potential character props.
Design Phase
Once the model sheet was complete, I used the front and side profiles to build Mr. Mint in ZBrush!
Modeling Phase
I wanted to add some animation, so I needed to retopologize and UV map the model in Maya.
Retopologization Phase
I used Adobe Substance Painter to bring Mr. Mint to life! I wanted to find an ideal balance between glossy cartoons and real-life textures.
Painting Phase
Instead of using AdvancedSkeleton, I decided to build this character rig from scratch... I learned a lot, to say the least.
Rigging Phase
After creating the character model in ZBursh, the character was retopologized and UV mapped in Maya.
The character was painted using Adobe Substance Painter.